Well, here’s a robot view using KeyShot v7.
The large images are of type PNG. I feel that unless your internet is very fast, then the best way to view these large images is to first download them to your computer and then let your computer’s graphics program open the version of the PNG file that resides on your computer. I have included a smaller web friendly jpg image beside each of the PNG’s so that you can see how the PNG will look.
There are so many parts of this Pistonrobot and I really want all of them to be visible so people can understand how the robot works. There are many smaller parts and spaces of the robot where other larger parts or structural elements surround these smaller spaces and the effect is that shadows are present and smaller areas cannot be well seen. This can be helped by running up the light brightness and choosing the type of light tent that is used, KeyShot lets one do this.
Alas, however, with these light levels, there can be flaring and glare, but KeyShot allows one to alter the aluminum metal to address this. I added some blue color to the aluminum and also increased its bumpiness and decreased its reflectivity so that there is not so much light flaring. I wanted particularly to do this so that the ankle could be seen to allow folks to understand how inversion and eversion of the foot are kept separated from dorsi and plantar flexion of the foot. The first image is a 3 minute render and the second one is the same view but with a 60 minute render. I do feel the ankle is so much easier to figure out on that 60 minute render.
43 mb sp-97 140 samples Grass from v471 grass around toes fixed Sketchup 22 Robots v9.4.png
44 mb sp-94 Oak Floor added from v471 Sketchup 22 Robots v5.24.png
35 mb sp-93 60 min render Oak Floor added from v471 Sketchup 22 Robots v5.31.png
32 mb sp-95 view from the front 30 min render Oak Floor added from v471 Sketchup 22 Robots v5.44.png
23mb sp-99 cropped by Corel 60 samples trees Grass from v471 Sketchup 22 Robots v15.1.png